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Indy Game / Kickstarter Thread

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Demo of Matteo's Land

Postby rufus » Sun Apr 23, 2017 2:08 pm

Hi,here there is a link to download a demo of Matteo's Land,a new giana sister hack and here there is a link to watch a gameplay of this game.
download: http://download1337.mediafireuserdownlo ... 282%29.d64
video: https://www.youtube.com/watch?v=fEY-One2zXo&t=207s
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Shadow Fight 3 v1.0.5037 Mod Apk indirin

Postby cinmedia » Sat Apr 29, 2017 7:51 pm

In Shadow Fight 3 game which is the newest game in the series of Shadow Fight, You will command and control a ninja character. You have to fight without giving up in this battle where you will struggle to survive against your enemies. During the game you will see enemies who want to kill you. You have to fight against these enemies. According to the success of your performance, some auxiliary tools will be opened for you. You can also use auxiliary tools such as ax, knife, and other materials.

http://www.apkdisc.com/a0fbb52962ce4362 ... nload.html

Web sites :
https://mobilapk.com/download-shadow-fight-3-mod-apk/
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Trailer for a mock up C64 inspired game I made for class

Postby ShinigamiKiba » Sun May 07, 2017 8:22 am

the mods moved this post here form its own topic, but you guys should know this is NOT an indie game I'm working on, as originally stated it's merely a mock up game I made bits and pieces of in MMF just for this trailer, I'm an artist not a game programmer so that's all this is.

Figured I'd share this with you guys since I believe you might enjoy something like this
https://www.youtube.com/watch?v=kqX34Z0WAlo

Well technically I was supposed to make a trailer of a game inspired by a Macedonian folk tale, but I made a bit of the actual game in MMF 2.5 so it looks more authentic. For those who don't know I'm a post graduate student(I guess that equals grad school for you guys) of Design and Multimedia specializing in children's illustration, I also work as an illustrator :)

The artistic aspect is what matters here, since my classes have nothing to do with programming and such. I'm in grad school now, my final year and this is part of a bigger project.

- I did all the art myself, of course
- I only used the 16 color C64 palette and worked with that, no cheating, no anti aliasing, no smoothing, tho you can't quite see that due to the poor video quality of course.
- While I did limit myself to the palette, I didn't follow any other C64 limitations such for the most part
- Think of this as how Shovel Knight mimics the NES but doesn't follow its limitations very closely

Wish I could turn this into an actual game, I mean what you see there IS gameplay and me playing it but it's not polished enough to be a fully fledged game.

Also I wanted to add a CRT filter in Premiere Pro but didn't know how to, I sort of have an idea of how to manually make one with a custom made scanlines png and some blurs but it's too much work

EDIT: Just noticed, there's a bit of a longer pause near the end so I hope y'all don't think the video ends there, be sure to watch it to the end to see the lovely second bike ride with the girl

I'll re-render the video now but I'm not re-uploading it for just a second difference
Last edited by ShinigamiKiba on Tue May 09, 2017 4:46 pm, edited 1 time in total.
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Re: Indy Game / Kickstarter Thread

Postby ShinigamiKiba » Sun May 07, 2017 9:40 am

uuugh guys, I'm pretty sure this doesn't belong here
maybe off topic chat would've been better if not the retro forum, this isn't really an actual game

...I have no idea either lol

MAJOR UPDATE!!!!! - I made my own custom CRT Filter after all and added it, what do you think?

http://www.youtube.com/watch?v=1JvKGGJu0NQ

- also note this is the fixed version of the video with longer text

Figured I'd share this with you guys since I believe you might enjoy something like this
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Space4k

Postby Elessarloki » Sat Jun 17, 2017 7:45 pm

For those who remember Space4k (a strategic simulation game set in space.), a new game just restarted:
http://space4k.servegame.com

PS: hope I posted in the right area since I have not found the section "Online game"
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Re: Indy Game / Kickstarter Thread

Postby mrhaboobi » Mon Jul 17, 2017 11:43 pm

Is there an easy way to find Physical Release kick starters? Eg Wii u or Dreamcast. Some kind of filter?
Wanted WII U : Lego Marvel Super Heroes ( Iron Patriot minifigure) and Lego The Hobbit (Bilbo Baggins minifigure).
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turn based strategy (like Battle Isle) for mobile phones?

Postby Hexmaster » Mon Jul 24, 2017 2:15 pm

Hello,

I loved to play the classic round based strategy games like Battle Isle on my Amiga back in the nineties, and was looking for a similar game to play on my mobile phone, but did not really find something.

I only found really bad portings of PC remakes, which even need double clicks and crash after seconds.
Alternatively I found games made without any love, where the units are just pictures always facing to the right, and even shooting to the right, even if the target is left, or even worse: where the fight isn't even animated, but shows you a text with the created damage points.
Alternatively I found games, which just try to much. Too modern graphics, some even 3d. Still round based, some also might be fun, but without the soul of these old games. And most of these try to annoy you to buy something all the time.

After all these disappointments, I decided to learn android programming and started to create my own turn based strategy game. Just for fun and for myself. But now that it basically works, I'm asking myself, if I should make it a complete game.
It's absolutely no direct copy of these classic games, but a unique game inspired by them. It keeps pure retro graphics and the classical feeling, but combines it with actual technologies like absolutely being made for touchscreens, zoom, easy online gaming and so on.
The engine is finished, even round based online gaming works. But to make it a user-enjoyable game, with lots of levels, units, tutorials, descriptions and so on, I am at a point, where it would really need me to invest all of my free time and some money for online services, buying legal sound effects and so on. It's actually based on free stuff, which I can't use in a public release.

So before I do this large steps, I would like to know, if anyone is interested, or if I would just waste my time and money?
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Tailgate Party - New NES Homebrew by Orab Games

Postby OrabGames » Wed Aug 02, 2017 4:02 am

I wasn't really for sure where to post this but I wanted to let you guys know that my new NES game, Tailgate Party, was released on June 1st. It uses the buttons on the Power Pad as targets for corn\bean bags. The game feature a single-player story mode as well as a multiplayer mode! It uses Membler Industry GT-ROM boards with flash memory to save your progress.

ImageImage
ImageImage

You can purchase the game at my Etsy Store (US and Canada only at this time):
https://www.etsy.com/shop/OrabGames?ref ... form-mcnav

You can check out the game play here and learn more about the game:
http://nintendoage.com/forum/messagevie ... did=174326


Sorry if this is the wrong spot, I wasn't really sure where to post outside sale links or announce my game release.
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Space Pilot 2094 – Game & Watch style iOS game

Postby spookyelectric1 » Thu Aug 10, 2017 2:46 pm

I've created a retro Game & Watch inspired game on iOS called Space Pilot 2094. It's a simple 'move left and right' to dodge the asteroids, with the added twist of keeping your fuel from running out. It's available from the App Store here:

https://itunes.apple.com/gb/app/space-p ... 29579?mt=8

Feedback so far has been very positive. :)

And here's a website all about Crystal Games and Space Pilot 2094, including a little YT video and some screen shots:
http://www.crystalgames.co.uk

And for those that prefer Facebook: https://www.facebook.com/crystalgamesuk/
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New Aventure of Lolo clone - advice

Postby Deciheximal2 » Thu Aug 10, 2017 10:00 pm

I'm programming an adventure of Lolo clone, with a few changes to the gameplay. Was there anything in the game that players really hated, or would have done differently? I'd love some feedback on how to improve upon that game. There's not a lot of similar games out there.
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Re: So I made a game !

Postby puregreen » Fri Aug 18, 2017 10:59 pm

wow, 0 replies here? really? :D cm'n guys, the OP put their time and effort in this game, just say something. By the way, what tool do you use for game making? I personally prefer Construct
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Re: Indy Game / Kickstarter Thread

Postby JayneWhiteClaw » Thu Sep 07, 2017 2:49 pm

Nice one! I'll check this out. Love a bit of old school games, thx for this information thread :D
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Re: Atari ST Book Crowdfunding

Postby microzeit » Sat Sep 23, 2017 5:22 pm

The Kickstarter campaign for Volume 2 is officially launched. Actually rocking 10K!

If you want to help volume 2 further, follow the mouse ... :arrow:
http://kck.st/2jNMse1

Meet you there,
Marco
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New MSX2 game - INFERNO is now released!

Postby sunteam » Sun Dec 31, 2017 7:21 pm

Image

Inferno for MSX2 is now available from the Aetherbyte Website.

Currently a ROM version is available, but a cartridge version with printed manual is in progress and will be finished soon.
Image
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Castlevania The Lecarde Chronicles 2

Postby Migami Games » Thu Jan 11, 2018 1:16 am

Hello everyone!

I’m here to share with you a game we made for all Castlevania fans.

The game is Castlevania The Lecarde Chronicles 2! We released this game in April 2017. I’m sharing it with you now because we will soon be releasing footage of our next game, an original called Wallachia Reign of Dracula.

LC2 is an open world metroidvania with over 10 hours of gameplay. We had a great cast of voice actors in LC2, including actors from official CV titles such as Robert Belgrade (the voice of Alucard from Castlevania Symphony of the Night).

Here is a trailer
https://youtu.be/ht-IL7eccrE

Here is the site to download the game
http://www.mediafire.com/file/ub3gnp5zu ... LC2upc.rar

If you like what you see please follow us on twitter and Facebook!
https://twitter.com/migami_games
http://www.facebook.com/MigamiGames

We look forward to sharing more about our next game Wallachia Reign of Dracula soon!

Thank you!
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Hello from Stranded Sail Studios

Postby StrandedSail » Sun Feb 25, 2018 8:11 pm

Hello friends. Huge retro gaming fan here, and I'm currently working with a small indie studio on a King's Quest/Maniac Mansion style game. Super excited about it and we just launched our kickstarter: https://www.kickstarter.com/projects/20 ... of-passage

Would love to hear any and all feedback
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Re: Hello from Stranded Sail Studios

Postby gunstarhero » Tue Feb 27, 2018 4:54 pm

StrandedSail wrote:Hello friends. Huge retro gaming fan here, and I'm currently working with a small indie studio on a King's Quest/Maniac Mansion style game. Super excited about it and we just launched our kickstarter: https://www.kickstarter.com/projects/20 ... of-passage

Would love to hear any and all feedback


Wishing you all the best with the campaign, looks good. I'd support something like this if it was for a console? Is there a consideration for the PS4 or similar alongside Steam?
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Alien Breed meets System Shock, in Xenosis: Alien Infection

Postby lomayani » Tue Mar 13, 2018 8:45 am

Hi all, I hope you don't mind me posting this here, but as fellow retro enthusiasts, I thought you might appreciate the game :)

I have been developing my game for about 18 months, its called Xenosis: Alien Infection and its based on a love of one of my all time favorite Amiga games, Alien Breed. I just don't think there are enough top down games these days, although having worked on one for so long now, its easy to see why, they aren't the easiest in the world to make (immersion is tough from that view perspective), but I have tried to make a 2D game have real 3D depth with the use of lighting & shadow, and I think it worked really well!

It's not staying to the Alien Breed formula though, which of course was just a simple wander around, shoot stuff, collect keys and get to the next level... This has been described by someone else as Alien Breed meets System Shock, with a bit of dead space thrown in the mix, and to be honest that is a pretty good description! The game is primarily a survival exploration game, with a hugely deep story and lore, action and stealth along with crafting and a huge ship to explore

For me, its all about immersion, so that is what I am aiming for here. I would also be really interested in getting a few people on-board who would be interested in beta testing, but its a big game so commitment would be needed along with detailed feedback. If you are interested, let me know :)

Xenosis is coming to Steam (PC, Mac & Linux), Xbox One, PS4 and Switch, early 2019 if all goes according to plan.

If anyone is interested you can check out the game here on Fig. This is a private link, because it only went live today and we are not yet showing the general public, but please feel free to share anywhere

I'm currently hard at work updating the AI, as its a pretty complex system that incorporates hunting and group behaviours, along with simulating senses which makes for a really interesting experience.

I also love talking game design, development and techy stuff, so if anyone wants to chat more that would be awesome!

Image

Image

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Indie Game Developer @EpicNerdRage
Creator of Xenosis: Alien Infection - Top down retro sci-fi adventure / survival game
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Card game about old games now on Kickstarter

Postby Pondis » Sat Apr 14, 2018 5:23 pm

I hope you don't all mind, but I have spent a long time creating a card game based in retro games and I decided the best way to get it made is by Kickstarting it.

I poked fun at old games and consoles and it I don't say so, it's pretty funny.

But I would say that.

So please, if that sounds like something you might be into, go visit the Kickstarter.
https://www.kickstarter.com/projects/48 ... 0to%20play
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Re: Indy Game / Kickstarter Thread

Postby Foxwarrior » Sat Jul 21, 2018 10:37 pm

I made a game with pixel art reminiscent of windows 95 games

Wizard Hunter 2348

https://store.steampowered.com/app/705530/Wizard_Hunter_2348/

Image

Hunt wizards in a retro-futuristic vision of the retro future. Collect ammunition to obliterate giant demons with your powerful explosive weaponry.
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