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Re: I made an old school RPG and it's launching on Steam!!

Postby GALER » Sat Sep 17, 2016 11:01 pm

Any of you guys JRPG fans? Just wondering whether or not including a food ration system in a JRPG would be appealing?

Cheers!!
GALER: Plague of heroes STEAM PAGE (Click here!!) http://store.steampowered.com/app/508330/
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Re: RETROID - A New Game Boy Game

Postby hydr0x » Sun Sep 18, 2016 11:35 am

Wow, nice job, and thanks for making it a free download :)
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Re: RETROID - A New Game Boy Game

Postby gunstarhero » Mon Sep 19, 2016 10:47 pm

Nice one - thank you for sharing :D
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Re: I made an old school RPG and it's launching on Steam!!

Postby GALER » Fri Sep 23, 2016 2:04 am

Just finished my redesigning of the chipsets and charasets. ...

Damn that's hard work.
GALER: Plague of heroes STEAM PAGE (Click here!!) http://store.steampowered.com/app/508330/
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Re: I made an old school RPG and it's launching on Steam!!

Postby Kayevel » Fri Oct 14, 2016 10:13 am

Hey, so from your website it looks like a physical copy of the game will be available? I was wondering how much, or about how much it would cost.
Looks like the game could be pretty fun, and it'd be neat to have a disc.
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Re: I made an old school RPG and it's launching on Steam!!

Postby WarpedRetro » Fri Oct 14, 2016 10:17 am

Nice one! I'll check this out. Love a bit of old school RPG :)

Sorry if you've mentioned it already, but how much will it be?
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Re: I made an old school RPG and it's launching on Steam!!

Postby GALER » Sat Oct 15, 2016 6:19 pm

Kayevel wrote:Hey, so from your website it looks like a physical copy of the game will be available? I was wondering how much, or about how much it would cost.
Looks like the game could be pretty fun, and it'd be neat to have a disc.



Hey Kayevel! Thanks for your inquiry!

Yes I do have physical copy for sale, but they were kind of geared for my friends who actually were NPCS in my game (as kind of like a keepsake and a thank you for being a part of my life.) but I can always make an exception if you'd like!

The game itself is $7.99 U.S., so I'd just charge you that plus shipping. I wouldn't charge you for the disc or dvd holder at all.

Please send me a private message by going to my website: www.galerplagueofheroes.weebly.com , under the Contact heading, leaving your inquiry there. Please also leave your address if you wish and I'd do up a quick shipping estimate for you!

Take care!

- Graham Dodge
GALER: Plague of heroes STEAM PAGE (Click here!!) http://store.steampowered.com/app/508330/
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Re: I made an old school RPG and it's launching on Steam!!

Postby GALER » Sat Oct 15, 2016 6:24 pm

WarpedRetro wrote:Nice one! I'll check this out. Love a bit of old school RPG :)

Sorry if you've mentioned it already, but how much will it be?


Hey WarpedRetro!

The game itself costs $7.99 US. Please know that if you were interested in buying it, you must have a Steam account. It's completely free to have one. ( You probably already know this. Lol.)

If you have any more questions, feel free to email me directly at: galerplagueofheroes@gmail.com !!

Thanks!!

-Graham Dodge
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Re: RETROID - A New Game Boy Game

Postby NaomiK » Mon Oct 24, 2016 11:53 am

:) very nice! Game boy <3
Will have a try......Thank you.
8 bit love!
:D
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Re: RETROID - A New Game Boy Game

Postby Xaniseth » Thu Nov 03, 2016 6:09 am

I've been interested in making a game myself. But there isn't a lot of resources to learn how. Where did you learn how to program your game. And what development enviroment/tools do you use?
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Re: I made an old school RPG and it's launching on Steam!!

Postby GALER » Sat Nov 05, 2016 12:50 pm

Hey guys,

So I'm having difficulties implementing some of the new features, as a result I've had to push my release date back to February 3rd, 2017.

The good news is that the game will be much better. More subplots, in-game features and replayability value.

- Difficulty setting
- Optional food gathering play
- Diplomacy added option
- Journal added feature
- 10 to 15 Added subplots
- Alternate endings
- Points system added to game play to rank you alongside other players on Steam for the best old-school RPGers of all time

Cheers!
-Graham Dodge
GALER: Plague of heroes STEAM PAGE (Click here!!) http://store.steampowered.com/app/508330/
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Re: RETROID - A New Game Boy Game

Postby Flyz57 » Sun Nov 06, 2016 2:06 pm

it s beautiful, very good job!
How many times do you need to create some playable demo?
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Re: I made an old school RPG and it's launching on Steam!!

Postby GALER » Tue Nov 08, 2016 3:03 pm

Hey guys,

Here is my final and official trailer for my game!

Check it out!!

https://www.youtube.com/watch?v=3GBPhQ73a2Q
GALER: Plague of heroes STEAM PAGE (Click here!!) http://store.steampowered.com/app/508330/
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Re: RETROID - A New Game Boy Game

Postby Jonas » Tue Nov 08, 2016 10:23 pm

@ all: Thanks for your comments!

Xaniseth wrote:I've been interested in making a game myself. But there isn't a lot of resources to learn how. Where did you learn how to program your game. And what development enviroment/tools do you use?

Flyz57 wrote:it s beautiful, very good job!
How many times do you need to create some playable demo?


Sorry, I've just noticed your posts.

I used most of my leisure time of the first half of 2016 to create Retroid. That includes the time it took me to learn C and to understand the Game Boy hardware. I don't have anything to do with computers in my professional life, so I had to learn everything from the beginning, using only a book about the C programming language and some Game Boy-specific resources I found on the web.

The game was developed using only very few development tools. These are:

- GBDK, a C compiler (http://gbdk.sourceforge.net/)

- The Game Boy Tile Designer and the Game Boy Map Builder for the graphics (http://www.devrs.com/gb/hmgd/intro.html)

- BGB, a Game Boy emulator for testing and debugging purposes (http://bgb.bircd.org/)

- Notepad++, an advanced text editor (https://notepad-plus-plus.org/)

When it comes to hardware, the only things I used were a common Windows PC and a gamepad. To test the game on the real hardware, I used an Everdrive GB and a GB USB 64M Smart Card.
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Re: I made an old school RPG and it's launching on Steam!!

Postby Kayevel » Sun Nov 13, 2016 6:03 pm

GALER wrote:Hey guys,

So I'm having difficulties implementing some of the new features, as a result I've had to push my release date back to February 3rd, 2017.

The good news is that the game will be much better. More subplots, in-game features and replayability value.

- Difficulty setting
- Optional food gathering play
- Diplomacy added option
- Journal added feature
- 10 to 15 Added subplots
- Alternate endings
- Points system added to game play to rank you alongside other players on Steam for the best old-school RPGers of all time

Cheers!
-Graham Dodge

I'm curious about the food gathering and journal features. Does the former add some kind of hunger bar? And Is the journal like an automatic quest recorder, or something the player can use to take notes on stuff?
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Re: I made an old school RPG and it's launching on Steam!!

Postby GALER » Mon Nov 14, 2016 7:11 pm

Kayevel wrote:I'm curious about the food gathering and journal features. Does the former add some kind of hunger bar? And Is the journal like an automatic quest recorder, or something the player can use to take notes on stuff?


Hey Kayevel!

The food gathering option will be 'like' a hunger bar, but won't update real time. Every time a character walks on the world map (depending on what tile it is), food rations will be depleted. (i.e: You walk through a forest -3 points, but over grassland -1 point.) If you do not keep your food stocked up, after your rations reach '0' over time, when you have a random battle happen at the home base, all of your heroes will only have 1 HP. So you don't die if you run out of food, but makes a random battle near impossible.

The journal feature, which I am having difficulty in implementing, would essentially be a written log of whatever you want. It can be hints, footnotes, magic spell combo formulas, or it can even be how your day is going in your normal life... Whether you are going through good times or bad, the fact is times change, and it is neat to see how over time issues that may seem impossible for you now, turns into water under the bridge.

Since this game is pretty much my life story from age 19-36, the ups and downs played through the game are a direct parallel to the trials I have gone through in real life. I wanted to have a kind of inclusive element to playing this game, for people who think 'the world is coming to an end,' which I certainly thought was coming time and time again... Only to be proved wrong and still survive. :)
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Re: I made an old school RPG and it's launching on Steam!!

Postby Kayevel » Tue Nov 15, 2016 10:12 am

That sounds awesome, definitely worth the wait then. Good luck with it dude.
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Re: I made an old school RPG and it's launching on Steam!!

Postby el7omo » Thu Nov 17, 2016 9:27 pm

Interested to know what version of RPG maker you're using?

Steam had a sale and the lot was up for sale, but I couldn't work out what was best.

Any recommendations?
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Re: I made an old school RPG and it's launching on Steam!!

Postby GALER » Sat Nov 19, 2016 4:27 pm

el7omo wrote:Interested to know what version of RPG maker you're using?

Steam had a sale and the lot was up for sale, but I couldn't work out what was best.

Any recommendations?


Hey el7omo!

I used RPGMaker 2003, as I found it had the most control over personalizing and adding custom menus and such.

-Graham Dodge
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Re: I made an old school RPG and it's launching on Steam!!

Postby GALER » Sun Nov 20, 2016 12:21 am

el7omo wrote:Interested to know what version of RPG maker you're using?

Steam had a sale and the lot was up for sale, but I couldn't work out what was best.

Any recommendations?


Hey el7omo!

I used RPGMaker 2003, as I found it had the most open source programming to add custom things to my game. Since I have only used this one, I'd be hard pressed to recommend one over the other...

-Graham Dodge
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