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Indy Game / Kickstarter Thread

Found some gaming news and want to share it with fellow retro gamers? Discuss your news in here.

ZX Spectrum KickStarter to be remade!

Postby z3rk3d » Sat Jan 04, 2014 9:27 pm

Hey guys, as I'm sure you've heard people are trying to remake the ZX spectrum with a bluetooth keyboard.

This will be brilliant as by the looks of it the games save on a HDD.
Although this looks good we all know it won't feel the same but wouldn't it be amazing to teach this generation of kids about how people used to play games? writing their own codes and loading cassettes (despite there being no cassettes).

Anyway you can read more here
http://www.telegraph.co.uk/technology/news/10546696/ZX-Spectrum-to-be-resurrected-as-Bluetooth-keyboard.html

and

http://techcrunch.com/2014/01/03/bluetooth-zx-spectrum/

last but not least - the kickstart

http://www.kickstarter.com/projects/952953995/bluetooth-zx-spectrum-recreating-the-sinclair-zx-s


I would enjoy it if you guys would give feedback on this, what are the ups and downs? and what will you do if you get your hands on one? :D

Thanks
-Josh
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Update - Watermelon Team – Project Y Development

Postby thesegadude » Wed Jan 22, 2014 12:37 am

*Update*

For anyone excited about Watermelon Teams upcoming Project Y there is big news coming this March 28th!

The official name for Project Y is Paprium and the countdown is on!

http://www.paprium.com

I'm not affiliated with Watermelon but from following the official forums at The Magical Game Factory I can tell you what fans are excepting to get on March 28th. It's believed that pre-orders for Paprium will open and we'll finally get a really good look at the game.

Paprium Forums:
https://www.magicalgamefactory.com/en/f ... rojecty_2/

At the moment this work in progress video from March 2015 is all anyone has seen of the actual gameplay:
https://www.youtube.com/watch?v=_iR8wwBhYPM

We've waited a long time and now it feels like we're finally getting close!

I'm sure news is spreading fast and anyone into retro gaming will really want to keep an eye on this one!



---- old post ---

Hi all,

Has anyone been keeping track of Watermelon Team's game Project Y for the Mega Drive / Genesis?
I'm sure you have! And I'm sure some of you have seen these two screen shots:

Project Y Work In Progress Screen Shot One:
Image


Project Y Work In Progress Screen Shot Two:
Image

I recently got an email from Luis Martins (http://xgoldenboyx.deviantart.com) who is working on concept art for Project Y and he confirmed that these screen shots are real. Although, because it's still in development what we see here may change.

Luis Martins: “Yes it is legit, all the artwork is from the actual game even the backgrounds.”

I find this very exciting and I wanted to share this added bit of news. In just two screen shots the game is looking amazing!

I wrote a little bit more about this at my blog:
http://thesegacollection.wordpress.com/2014/01/19/watermelon-team-project-y-development-screen-shots/

Edit: I should have said the reason I'm posting this comment from Luis Martins is because I don't believe these screen shots are an official announcement from Watermelon Team and I've read several comments on NeoGaf where some posters were unsure if these images were authentic. (http://www.neogaf.com/forum/showthread.php?t=753176)
If there is any doubt, my two cents believes these are real.
Last edited by thesegadude on Sun Mar 19, 2017 4:58 pm, edited 1 time in total.
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Re: Watermelon Team – Project Y Development Screen Shots

Postby k1ngarth3r » Wed Jan 22, 2014 9:48 am

I'm really excited about this game, the backgrounds look brilliant!
Full set collecting for:
Image Image Image Image
Most wanted: Golden GamesMaster Joystick
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Zombie dog: deep space runner [GAME]

Postby Helen » Mon Dec 15, 2014 7:17 am

Hello there. If you are fond of games with easy handle gameplay without additional features that is for you.
Zombie Dog in deep Space is a unique in its kind free runner!
The main hero of this free game – the cutest zombie-dog named “Rotty”. He is moving in the Space, collecting coins and passing through different obstacles to the music of drum and bass style. Zombie Dog in deep Space is worth playing for the sake of this track. Amazing graphics and realistic animation won’t leave anybody indifferent. “Rotty” runner made a surprise for their opponents…
All that you have to do is to download this free game and just enjoy this incredible runner in the Space!
Why “Zombie Dog in deep Space”:
• Amazing colorful graphics, unique animation
• Great journey to the Space!
• Drum ad bass music (you won’t stop listening definitely)
• Arcade’s features are included in a standard gameplay
• Various bonuses and obstacles
• Simple, easy handle
Developer: Pivot Games
Interface: English
System: Android 2.2 or higher capability
Image
Image
Link on google play: http://goo.gl/NXQcYo
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Re: Zombie dog: deep space runner [GAME]

Postby Ogreatgames » Mon Jul 20, 2015 9:10 pm

The Zombie dog looks pretty well draw and I enjoy seeing the space environment I think it helps bring out the Zombie dogs color.
http://www.ogreatgames.com Hey check out this great website for video games and much more!
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Re: Zombie dog: deep space runner [GAME]

Postby wonamik » Sat Aug 15, 2015 2:56 am

Looks pretty good. What engine do you use?
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(Kickstarter) Shadow Gangs: 80's ninja arcade action revival

Postby shadowgangs » Sat Oct 03, 2015 9:42 pm

I am excited to announce that the Shadow Gangs Kickstarter is now live here:

https://www.kickstarter.com/projects/1858040208/shadow-gangs-80s-ninja-arcade-action-revival

Please share the news! and thank you!

https://www.youtube.com/watch?v=iFuZFODMebI

The kickstarter date is now set, it's the 25th of June 2016

I am happy to announce that the Shadow Gangs demo is now available in the downloads section here.

A new video has been uploaded here:
https://www.youtube.com/watch?v=iy-ZpxWKEaQ

I've been working for some time now as part of a team on a 2D HD action game that aims to capture and improve on some of the best of what the 80's arcade games gave us.
Games like Shinobi, Bad Dudes VS Dragon Ninja, Shadow Warriors and other ninja arcade games are it's main inspiration.
The project was in stealth mode, but now we feel it is in a state where we can made it's existence public.

It is still WIP but we plan to have a working demo soon.

Here is some in game pictures and characters:
Demo level (WIP):
Image


Main Character "Dan":
Image



Ninja enemy "James":
Image

Hope you like it and I'll be happy to know what you think of it either here or on the game website http://www.shadowgangs.com

Thank you!
Last edited by shadowgangs on Fri Jun 24, 2016 8:01 pm, edited 4 times in total.
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Re: Introducing "Shadow Gangs", 80's arcade inspired ninja g

Postby shadowgangs » Wed Dec 30, 2015 12:00 am

I started the Gui work after having done the game mechanics , being confident in them and having the demo level done.

Meanwhile, here is an actual in-game picture showing more action than the previous ones.

Image
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Re: Introducing "Shadow Gangs", 80's arcade inspired ninja g

Postby shadowgangs » Mon Feb 08, 2016 2:16 am

I thought I give a new Shadow Gangs update.

Product is near finished, a new great soundtrack is in the works, the musician sent me a new extract of it and it sounds fabulous. I'll put it for download as soon as I get it.

I know I always say a video is coming soon, or the demo soon...but this game is hard work and especially I want it to be the great product I am hoping it will be.

In any case, the demo should be out before the end of March.

Here is some pictures of the game running the latest build.

Image

Image

Image

Image

Image
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Re: Introducing "Shadow Gangs", 80's arcade inspired ninja g

Postby misterbiglee » Mon Feb 08, 2016 4:36 pm

looks like an updated version of shinobi not much new just you have changed a few of the sprites :lol:
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Re: Introducing "Shadow Gangs", 80's arcade inspired ninja g

Postby shadowgangs » Tue Feb 16, 2016 11:23 pm

Hi Everyone;

I would like to share with you some good news, this month's last weekend I will meet the game background artist Toni Galvez, and we'll be making videos of the game.
So an actual game video will be available before the end of this month.

Another great news, I received Shadow Gangs's second and final music track for the demo.

Please find it here, it manages to be even better than the first track, I kept listening to it the whole day and still do now.

It is an exciting prospect to imagine the whole game having music of this quality from start to finish, which was my objective but I feel lucky to work with such a talented artist.

For you guys that wanted a ninja instead of Dan, Dan will transform to a ninja (you'll still play Dan for those that like him the way he is now, but he will transform to a ninja mid level (so he can use the sword and other ninja powers)).

Here an image showing Dan in ninja suit, as well as the first mission boss:
Image

More detail on the news section of game website.

Hope you like it!
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Re: Introducing "Shadow Gangs", 80's arcade inspired ninja g

Postby DQ187 » Wed Feb 17, 2016 6:49 am

Very cool man! :) keep up the good work! I dig that music track! Can't wait to see a Demo up and running!
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Re: Introducing "Shadow Gangs", 80's arcade inspired ninja g

Postby DQ187 » Thu Feb 18, 2016 7:13 am

Thought you would like to know, I shared this over on Nintendo Age! Figured it would help create a little more buzz for you! :) people seem to like what they see so far! Here's a link to the thread:

http://vintage.nintendoage.com/forum/me ... w=1#bottom
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Re: Introducing "Shadow Gangs", 80's arcade inspired ninja g

Postby shadowgangs » Mon Feb 22, 2016 2:03 pm

DQ187 wrote:Thought you would like to know, I shared this over on Nintendo Age! Figured it would help create a little more buzz for you! :) people seem to like what they see so far! Here's a link to the thread:

http://vintage.nintendoage.com/forum/me ... w=1#bottom


Thanks a lot. It will help to spread the word about this game as wider as possible because of the crowd funding nature of it.
The video is coming this weekend, and if you like it you can make news about it again on the Nintendo forum if you want. (I will not do it myself because it will be awkward to do so).



.
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Re: Introducing "Shadow Gangs", 80's arcade inspired ninja g

Postby shadowgangs » Thu Feb 25, 2016 1:15 am

Hi Everyone;

Just a quick update, I received the final version of both Shadow Gangs music tracks.
Find them here:
Burning Fist
Shadow Gangs Theme

The video is of course coming this weekend!
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(video) "Shadow Gangs", 80's arcade inspired ninja game

Postby shadowgangs » Sun Feb 28, 2016 1:58 am

Shadow Gangs video is now available for viewing here:
https://www.youtube.com/watch?v=WX_mo0soMqs
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So I made a game !

Postby dev_zl » Sat Apr 02, 2016 12:48 pm

Hello fellow retro games lovers !

I made a game, it's an arcade puzzle game inspired from the classical transport/warehouse games :mrgreen:

In this game you play as an intergalactic pizza boy whose pizzas have been stolen by a band of hungry aliens. And you must make your way through the aliens hideout and get back all your precious pizzas slices.

But be careful, these hideouts are filled with tricky puzzles and dangerous aliens ! :lol:

And it looks like this :
Image
Image

The game is available on Google Play and Itchio! (Windows/Android/Linux for now)

Hope that this game will bring you back some good memories of playing the ol' classic games ! :D
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Re: (Video) "Shadow Gangs", 80's arcade inspired ninja game

Postby shadowgangs » Sun Apr 03, 2016 10:14 pm

I thought I'll give a new Shadow Gangs update.

The game is being updated every day, the new backgrounds are under way and they will look nothing like the originals. They will be very detailed and will have an extra parallax layer that will add a lot of atmosphere to the game.

Shadow Warriors is now my inspiration in relation to the backgrounds variations and amount of static object, so expect a completely different and better looking backgrounds.

Other fixes are related to engine fixes, 3 checkpoints instead of 1, new knifeman with a new flying attack type, better AI, fixed camera, some prone guys will now stand up when Dan is near (not all will stand up!) and many fixes and new features have gone in.

I leave you with Dan in ninja form, hope you like it:

Image

and the end boss of one of the games mission (yes, Freddy!):
Image

Development is still going on, stay tuned!
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Re: (Video) "Shadow Gangs", 80's arcade inspired ninja game

Postby shadowgangs » Thu May 12, 2016 11:41 pm

Hi Everyone;

Finally I am proud to present the new Shadow Gangs, with new backgrounds (pictures bellow), and many more fixes and enhancements that pictures can't convey.

I am also excited to announce that the Shadow Gangs demo, and the new and final pre Kickstarter video will be both available at the same time at the end of next week, Saturday or Sunday, most probably Sunday 22nd of May.

Aside from preparing the demo, I will now prepare for the kickstarter campaign. To this end, I am going to dress up in big detail what

Shadow Gangs is about, what enemies are there, what levels, what new weapons can Dan and his ninja form use, how they can use it, and what

the ninja form add to Dan capability wise.

Rendez-vous at the end of next week, the demo will be available then for download (pc version), and a new video and final video will be uploaded, and I will also announce the kickstarter date!

Image

Image

Image

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Atari ST Book Crowdfunding

Postby Rockabit » Wed May 18, 2016 4:59 pm

Hey guys,
I want to know you that my Anthology book series is on Kickstarter, running till the 6th June. It's the first Hardback art book about the Atari ST demo scene. It also follows the path of german game developer Thalion, as they arosed from the scene. I also was a scener in those days and want to tell this amazing story now.

Kickstarter Link
http://kck.st/21I7feE

Summary
The Atari ST and the creative people is a new Anthology hardback book series now on Kickstarter. "Rise of the Demoscene" marks the start of a trilogy about the artistic site of the Atari ST. Over 200 full-colored pages are showing the transformation of the early core of the scene to professional game development with Thalion. The art and tools of legendary sceners like The Carebears, The Exceptions or The Lost Boys will be shown up for the first time through high quality offset printing. A huge part is devoted to Game classics like Enchanted Lands, Chambers of Shaolin, Wings of Death and Dragonflight, which have been developed with demo scene-spirit in mind. Makers like Richard Karsmakers, Erik Simon, Tim and David Moss, Niklas Malmqvist, Stefan Kimmlingen, Anders Ceronius, Michael Schüssler, Celal Kandemiroglu, Michael Grohe and Jochen Hippel shed a light on the high and lows in 80s content production on 16-bit systems.

Help to realize this unique book project,
Rockabit (Marco Breddin)
Atari ST Anthology on Kickstarter
http://kck.st/21I7feE
Infosite
http://breakintheborders.weebly.com/
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