Soulless - New Commodore 64 Homebrew Release Now Available

Soulless-New-Commodore-64-Homebrew-Release-Now-AvailableYet another homebrew title has hit the Commodore 64! Soulless is a brand new exploratory platformer in a similar style to that of Metroid, featuring countless corridors and chasms to explore. The new release has just been made available to purchase both digitally and on a stylish LED illuminated purple transparent cartridge.

Soulless is a title which puts you in control of a betrayed King who has unfortunately been entrapped and transformed into a beast. You must collect the various soul-stones hidden across the huge underworld in hopes of transforming back into a human. These hard to find soul-stones must then be arranged in the correct sequence at the top of the game's world- something easier said than done. The world is not only flooded with traps and enemies, but every play is made harder by the randomised locations of the priceless soul-stones.

The collaborative efforts of Commodore 64 cartridge extraordinaire RGCD and the homebrew publishers Psytronik have managed to immortalise the efforts by developers Georg Rottensteiner and Trevor Storey, providing a worthy distribution for Soulless. The future classic can be had for just £28, including a two printed soul-stone sheets, an A3 map and poster, stickers, a accompanying CD containing 600MB of bonus material and even a 16 page instruction booklet dressed up as a comic.

Soulless (Commodore 64 Homebrew) Gameplay Video

Link: Buy Soulless (Commodore 64) From RGCD

Last Updated ( 03 June 2012 )  


Better known as Adam offline, Cauterize is one of RetroCollect's final bosses with an unhealthy addiction to pixels. When he's not out searching the web for the latest retro gaming news or creating content for RetroCollect, he'll will most likely be found working on his Sensible Soccer skills.

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(Link to this comment) Lord_Santa 2012-06-04 13:39
seems to have a very "Impossible Mission" feel to it, which certainly is not a bad thing
it almost brings a tear to my eye, seeing the Commodore 64 getting so much love these days
the demo-scene is still huge, and there are games coming out on a yearly basis
the effort put behind this game, not only in terms of the game itself, but all the accompanying "stuff" (manual, map, etc) is truly a statement that the C-64 is very much alive and kicking!

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