'Road Redemption' The Spiritual Successor To Road Rash Reaches Fundraising Target On Kickstarter

Road-Redemption-The-Spiritual-Successor-To-Road-Rash-Reaches-Fundraising-Target-On-KickstarterDespite offering non-stop carnage and a adrenaline fuelled asphalt action, the classic Road Rash series has remained parked in the garage for well over a decade now. Indie developers DarkSeas Games, however, have sparked the ignition and revived the series spiritually with Road Redemption - now successfully funded via Kickstarter.

On the 12th April DarkSeas Games launched their Road Redemption Kickstarter, unbeknownst to the overwhelming success it would bring. Not only has an army of retro gamers assembled and pledged their desire to enjoy a modern offering of Road Rash, but also several famous faces. The Co-creator of the original Road Rash Trilogy, Dan Geisler, was quick to shout about the project and state "I want to play that! Get funded and kick ass!".

Having reached its target within the deadline following just short of four thousand backings, Road Redemption looks set to hit development in the near future. DarkSeas Games are aiming to release this aggressive racer onto PC, Mac, and Linux in August 2014, with the Wii U version arriving shortly after.

Until then, feast your eyes on the teaser trailer which has been released. If this short minute of footage doesn't scream homage to the original Road Rash Trilogy, we don't know what will.

Road Redemption Kickstarter Trailer

Link: Road Redemption on Kickstarter


Last Updated ( 10 May 2013 )  

Cauterize

Better known as Adam offline, Cauterize is one of RetroCollect's final bosses with an unhealthy addiction to pixels. When he's not out searching the web for the latest retro gaming news or creating content for RetroCollect, he'll will most likely be found working on his Sensible Soccer skills.

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Comments 

(Link to this comment) Megatrons_Fury 2013-05-10 17:55
The distance between the games makers and the games buying public has never been so vast, if this game comes out on the 360 arcade and ps3 network where the fans of the original source material now sit daily and play their games it sells by the bucket load, that's not an opinion, its fact, especially if it has a multi-player element to it. Look at all the remakes recently of old games, its almost a standard to whack them onto the 2 consoles that sit in nearly 150 million homes combined.

Putting it out onto the highest pirated system on the planet (pc) the mac which is going to make around 75 people happy and of all things the WII U with its global installed user base of Atsumer and his mates is a business decision that defies all common sense.

Good luck with this project, seriously good luck! 4,000 copies sold 250,000 copies pirated.... Genius!
(Link to this comment) Cauterize 2013-05-10 18:58
While you do speak a lot of truth, releasing a game on Xbox Live costs a lot more than you think. I think there was some discussion on the matter from Fez's creator who said to even release updates and bug-fixes was a costly matter - despite it enhancing the marketplace experience.

4,000 may not be much, but that's better than nothing or the (potentially) smaller return a cost-heavy Xbox port could cost.
(Link to this comment) Megatrons_Fury 2013-05-10 22:52
I get what your saying here Cauterize i really do and for sure its expensive to produce updates to xbox games on xbox live but maybe if the teams got it mostly right before its released that would cut costs massively.

Remember before the xbox and ps3 turned up when games were actually finished before release....

Ahhhhh great days lol.

Im more than happy this exists and i think im more annoyed because the formats on offer are none of what i can use but also i cant see how cheap Nintendo license would be over say sony who are begging indie developers to join their cause right now.

Guess for now my old megadrive will have to do, although a game called JACKED on ps2 is kinda similar to road rash, you played that at all Cauterize? Kinda cool
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