Nintendo Game Boy ‘Kaeru no Tame ni Kane wa Naru’ DX Color ROM Hack In Development

Nintendo-Game-Boy-Kaeru-no-Tame-ni-Kane-wa-Naru-DX-Color-ROM-Hack-In-Development-In 1992 a Japanese exclusive adventure for the Nintendo Game Boy known as Kaeru no Tame ni Kane wa Naru hit Japan. Although remaining an exclusive release to the Far East, many would soon experience what the game had to offer as its engine was reused to create The Legend of Zelda: Link’s Awakening. A decade later Nintendo began work on updating the title and colourising it for the Game Boy Color - only it was soon shelved in favour of the upcoming Game Boy Advance line up.

Fast forward to today and retro gamers have already begun picking up where Nintendo left off. This has seen a fan translation of the game released (with the newly translated title of For the Frog the Bell Tolls), and now ROM hackers are working on a DX version of the game in a similar vein to Nintendo’s Link’s Awakening DX.

Taking to the ROMHacking.net forums, toruzz recently revealed screenshots of his work in progress and also a quick video detailing the hack in action. Needless to say the game looks fantastic in colour and already has plenty of fans lining up to play it.

A release date is yet to be set for this DX upgrade, but until then, here’s a few quick samples of the game in action.

Kaeru no Tame ni Kane wa Naru DX Color ROM Hack Gameplay

Link: Kaeru no Tame ni Kane wa Naru DX Development Thread


Last Updated ( 26 April 2016 )  

Cauterize

Better known as Adam offline, Cauterize is one of RetroCollect's final bosses with an unhealthy addiction to pixels. When he's not out searching the web for the latest retro gaming news or creating content for RetroCollect, he'll will most likely be found working on his Sensible Soccer skills.

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Comments 

(Link to this comment) SixtySixHundred 2016-04-28 23:28
I fully enjoyed the monochrome translation of "For The Frog The Bell Tolls" and will probably enjoy the DX version too. The similarities between this and Link's Awakening are strictly cosmetic, mind you. They are quite different games. Zelda fans will notice the font used in-game, as well as some of the game mechanics employed, but it is different enough to enjoy without comparing it to Zelda.
I wish more games had used this particular engine. It's well polished, I suppose any game that utilised it would always be compared to Link's Awakening, but Link's Awakening is fantastic. If someone was talking about me and said, "There's Steve, he's like Link's Awakening on the Gameboy!" I'd be so happy, I'd strut! :)
Thanks for bringing this to my attention, got a translation project to look forward to now! :)
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