Nintendo Game Boy Emulator Arrives On The Virtual Boy

Game-Boy-Emulator-arrives-on-Virtual-BoyOkay so the Virtual Boy may not have been the groundbreaking three dimensional offering everyone hoped for back in 1995, but nearly twenty years later it has a lot more to shout about... especially given that somebody has just brought the entire back-catalogue of Game Boy games to the device.

Simply named as the 'Game Boy Emulator', this recent addition to the Planet Virtual Boy Coding Competition is going to turn plenty of heads given that it’s surprisingly good, despite running on dated hardware. According to the forum posts on the emulator’s release thread, gamers have been able to enjoy the likes of Pokemon Red / Blue, Super Mario Land and many other classics in red and black.

While the emulator does throw a few new visual treats into the mix, it does, however, come with plenty of graphical and gameplay glitches - as to be expected with an early release. We very much hope these bugs are eventually ironed out, as being able to defeat the Elite Four and blast down Tatanga on the Virtual Boy is worth any headache it may bring.

An early version of the Game Boy Emulator for Virtual Boy has been released online for download. You can either play this emulator on the original hardware using a FlashBoy, or through a Virtual Boy emulator on PC. Full instructions can be found in the download.

Link: Nintendo Game Boy Emulator for Virtual Boy


 

Cauterize

Better known as Adam offline, Cauterize is one of RetroCollect's final bosses with an unhealthy addiction to pixels. When he's not out searching the web for the latest retro gaming news or creating content for RetroCollect, he'll will most likely be found working on his Sensible Soccer skills.

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Comments 

(Link to this comment) Noobish Hat 2014-03-04 17:07
I assume you've tried this out, Adam. Does it add any 3D effects? I was disappointed to find out that the GB games on the 3DS do not have any such effects. Surely it would be a simple matter to have the backgrounds on a different layer to the sprites? It wouldn't look perfect for every game, but nobody ever complained about the colourisation the GBC did on b/w games, which must have been based on pretty much the same principle.

I can't remember when I read about it, but somebody was working on a port of Snatcher for the VB coding competition. I wonder how that's going.
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