Hyperkin To Release 'RetroN 4' Console Offering SNES, MD, NES & GBA Compatibility With HDMI Out

Hyperkin-To-Release-RetroN-4-Console-Offering-SNES-Mega-Drive-NES-GBA-CompatibilityBy now you've probably seen the unlicensed consoles which support multiple systems such as the Retro Duo. Hyperkin, the manufacturers behind the portable Super Nintendo, have just announced their new RetroN 4 console, capable of playing your original Super Nintendo, Mega Drive, Nintendo NES & Game Boy Advance cartridges.

Sadly a lot of these all-in-one systems have been dubbed as being low quality alternatives to the real deal. The RetroN 4, however, might just manage to break down this stigma thanks to a whole host of new features. The most notable of these is that instead of using the dated (although suitable) composite video output, the RetroN 4 is set to have HDMI output.

This new console is also due to come bundled with its own wireless control pads, but those with a strong fixation to their classic controllers are in luck. The RetroN 4 will feature six controller ports, two for each (non-portable) system, alongside the 4 different cartridge slots.

One more plus to the RetroN 4 is that it is compatible with both NTSC and PAL software, potentially offering the ultimate solution for import gamers worldwide.

Hyperkin's RetroN 4 Press Release

HYPERKIN TO REVEAL NEW RETRON 4 SYSTEM AT MIDWEST GAMING CLASSIC
A Modern Retro Console that plays NES, SNES, Genesis and GBA Cartridges.

EL MONTE, CA (MARCH 2013) – Hyperkin will be unveiling their new console, the RetroN 4, at this year's Midwest Gaming Classic at the Sheraton Milwaukee Brookfield Hotel in Brookfield, Wisconsin, on Saturday, March 23, 2013 at 11:00 AM CST. The RetroN 4 plays NES, SNES, Genesis and GBA cartridges all in one convenient console.

The RetroN 4 will have four cartridge slots as well as two controller ports for each system, allowing for users to use their original controllers. What will differentiate the Retron 4 from other iterations of retro consoles currently in the market are several key additions that add a modern twist. The RetroN 4 will have an HDMI output, which will allow for users to play their games on high-definition televisions. When users boot up the machine, they will find the "Perdana" digital user interface which opens a wide variety of modern gaming features such as selecting systems, button reassignment and other features that will be named at the Midwest Gaming Classic. The console will also allow users to play both NTSC and PAL cartridges and will incorporate Bluetooth technology, with a completely new, redesigned wireless Bluetooth controller.

"We have had great success with the SupaBoy and RetroN 3, and we wanted to create an entirely new console that has the modern amenities that will allow users to utilize current technology," stated Steven Mar, Hyperkin's Executive Director. "As this is an ambitious project for Hyperkin, our goal for this system is to combine modern gaming convenience to not only cater to the retro gaming community, but to also introduce a new generation of gamers to the classic games that have shaped the present gaming landscape."

RetroN 4 Points of Interest:
· 2 Original Controller Ports for Each Platform (6 Total)
· Wireless Bluetooth Controller
· 4 Cartridge Ports for NES, SNES, Genesis and GBA cartridges
· HDMI Output with Digital Signal Conversion
· "Perdana" Digital User Interface
· PAL and NTSC compatible

More details of the RetroN 4 will be announced during Hyperkin's presentation at the Midwest Gaming Classic.


Last Updated ( 06 March 2013 )  

Cauterize

Better known as Adam offline, Cauterize is one of RetroCollect's final bosses with an unhealthy addiction to pixels. When he's not out searching the web for the latest retro gaming news or creating content for RetroCollect, he'll will most likely be found working on his Sensible Soccer skills.

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Comments 

(Link to this comment) NufcDazzla 2013-03-06 20:11
Will this thing even get a UK release?
(Link to this comment) Jockula 2013-03-06 22:02
Wireless Bluetooth Controller, that part interests me. I believe the N3's infrared controllers were really hard to use. Looks interesting.
(Link to this comment) Blast123 2013-03-06 23:51
Is it a 4-in-1 hardware clone or something different? Will it have full NES mapper support, and will mappers be updatable for custom Homebrew? How about SNES special chip support? What I'm most curious about is Flash Kit support.
(Link to this comment) tcdev 2013-03-07 07:52
Quoting Blast123:
Will it have full NES mapper support, and will mappers be updatable for custom Homebrew? How about SNES special chip support?

NES mappers and SNES special chips are implemented in the cartridges themselves, so asking if there's any special support in the hardware for them doesn't make any sense.
-1 (Link to this comment) BuckoA51 2013-03-07 08:57
They may be implemented on the cartridges but whatever emulation this uses will still need special code to support them. I wonder if Hyperkin would let me have a review copy, lol
(Link to this comment) tcdev 2013-03-07 10:54
Quoting BuckoA51:
They may be implemented on the cartridges but whatever emulation this uses will still need special code to support them.

If it's hardware emulation, and the cartridges are accessed in real time, then there will NOT be any need to support mappers in the 'emulation'. It is only required if the ROM images are pre-loaded into the emulation, such as is done in PC-based emulators.
(Link to this comment) tcdev 2013-03-07 12:01
I've done a bit of research. The NES and Genesis are NOAC/GOAC designs, and the SNES is reportedly a discrete re-implementation, so there's NO software emulation and NO need to pre-load the ROMs - all mappers and special chips will be used on the cartridges themselves. Thus NO need to specifically support these in the 'emulation'.

That's not to say that the implementations will be 100% accurate/correct/complete. The RetoN3 and other clones do suffer from some incompatibiliti es with certain cartridges, but that's not due to missing mapper emulation - more to do with lockout support and other issues.

FWIW there are known implementations of NES (I know of 2) and Genesis in FPGAs. Both NES implementations are closed-source - the Genesis is open-source and can be built to run on a commonly available and relatively cheap development board. So it's hardly surprising that commercial ASICs for these two systems exist.
(Link to this comment) BuckoA51 2013-03-07 15:05
Quote:
If it's hardware emulation, and the cartridges are accessed in real time, then there will NOT be any need to support mappers in the 'emulation'.


Again it would all depend on how faithful a recreation of the original hardware this is. I'm assuming the RetroN3 works with things like SuperFX etc?

Do you have links to where you found that information? I wonder how the HDMI will work, of course you cannot output 240 or 288p via HDMI (well you could but few if any TV's would accept it). I've found HDMI has a lot stricter sync timing requirements but as long as they implement the timing separately for NTSC and PAL it that be fine.
(Link to this comment) tcdev 2013-03-07 23:31
Quoting BuckoA51:
Again it would all depend on how faithful a recreation of the original hardware this is. ... Do you have links to where you found that information? I wonder how the HDMI will work, of course you cannot output 240 or 288p via HDMI...


If the hardware emulation accurately implements the cartridge interface, then that is all that is required to support extra cartridge hardware. You need to remember that the original NES was designed without ANY mappers and NO extra chips in mind. Incidentally, some incompatibiliti es with the RetroN3 are due to inaccurate cartridge signal emulation!

Found some of it here forums.benheck.com/viewtopic.php?f=58&t=72103&start=0&sid=cd7d14b771e856b73b28c6f8e7892c4f.

I'm not aware of any minimum resolution spec for HDMI, but pixel and line doubling is trivial in hardware.
(Link to this comment) BuckoA51 2013-03-09 16:50
Yeah 240/288p aren't in the HDMI spec so few if any TV's would display that resolution. It'd need to be line-doubled some how, Linedoubling isn't difficult per-say but as things like the Neo Geo X have shown it's easy to implement badly.
(Link to this comment) BuckoA51 2013-03-07 15:06
*it should be fine, sorry typo.
(Link to this comment) Welshwuff 2013-03-08 00:38
you guys sure are talking specs alot when you not even seen the bloody thing yet. Im just hoping to finally get a way to play NES carts on my TV without distortion and without having to pay £100s for an arcade cabinate to disect. Cant wait to see what they got brewing.
(Link to this comment) BuckoA51 2013-03-09 16:52
There's always this http://byuu.org/higan/ if your PC's up to it! You'd need one of those NES carts to PC adaptors too, not the same I know but I hate composite.
(Link to this comment) tcdev 2013-03-09 22:40
Quoting BuckoA51:
There's always this http://byuu.org/higan/ if your PC's up to it! You'd need one of those NES carts to PC adaptors too, not the same I know but I hate composite.

I'm confused as to what you're referring to!?!
(Link to this comment) sdekaar 2013-03-09 10:19
nes = composite 2 hdmi ?! :|
(Link to this comment) brainerdrainer 2013-03-24 15:36
Seems like it could be good
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