Homebrew Dev Ports 'Star Fox' SNES Over To The Mega Drive

Homebrew-Developer-Brings-Star-Fox-SNES-Over-To-The-Sega-Mega-DriveThe next time you hear a Nintendo fan-boy rave about the all powerful Super FX chip, you might just be able to silence him with your Sega Mega Drive. Well, almost... One incredibly talented homebrew developer has managed to reverse engineer and port part of the Super Nintendo classic Star Fox over to its rival 16-bit platform.

Before you get too excited about taking down Andross with a Mega Drive control pad in hand, we'd like to bring you back down to Corneria earth with the fact that this is very much a proof of concept.While developer Stef - from the ROMHacking.net forums - has managed to convert a snippet of playable Star Fox code over to the Sega Mega Drive, at this point in time it is only running around 9 frames per second on stock hardware. To further burst your bubble, audio is currently missing, as are many other key elements to the game.

Nevertheless, the unofficial arrival of yet another flagship Nintendo character on a Sega systems is a pretty sight - and one which goes hand in hand with the Super Mario World Mega Drive pirate we featured earlier this year.

While there is plenty to be done to bring it up to scratch with the original, Stef seems to have expressed more than enough interest in continuing the development of Star Fox MD, at least if his incredibly detailed discussion and theory on his work is to go by.

If you're still having trouble believing this, then boot up your nearest Sega Mega Drive emulator or grab your Everdrive MD flash cartridge - a ROM of this demo can now be downloaded.

Star Fox (Unofficial Sega Mega Drive Port) Demo Gameplay

Link: Star Fox ported to the Sega Mega Drive (Development Thread & ROM)

Last Updated ( 08 March 2013 )  


Better known as Adam offline, Cauterize is one of RetroCollect's final bosses with an unhealthy addiction to pixels. When he's not out searching the web for the latest retro gaming news or creating content for RetroCollect, he'll will most likely be found working on his Sensible Soccer skills.

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(Link to this comment) chocklo 2013-03-08 12:14
That's mighty impressive! When I first read the article, I think I was expecting to see some kind of sprite scaling effort.
(Link to this comment) Megatrons_Fury 2013-03-08 13:33
Homebrew coders have always been the best and always will be the best. This looks fantastic, what an amazing effort, cant wait to see where the project goes.

Long live the scene!
(Link to this comment) ArugulaZ 2013-03-08 14:00
Would it be possible to support a DSP chip, or move development to the 32X? Maybe that would give the developers the speed they'd need to make this a reality.
(Link to this comment) sdekaar 2013-03-09 10:18
very interesting project.
(Link to this comment) Galgomite 2013-03-11 01:42
That's shockingly good, even at the low fps! How did this one guy manage what every Sega arcade conversion sadly lacked?

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