Despite there being a wealth of handheld emulation options with the likes of the OpenPandora, GP2X Wiz, Gamepark 32, Dingoo, Sony Xperia Play, and even the GameGadget, another one is due to enter the ring. The GCW-Zero from Game Consoles Worldwide is an all new handheld set to be released in the near future, promising plenty of emulation options.
Whilst little about this emulation device seems to be published online elsewhere, the technical specs of this juggernaut are speaking for itself. Armed with a Ingenic Jz4770 1GHz Processor and the ability to output 1080p video via HDMI, this upcoming handheld might be the ultimate answer to enjoying classic games not only on the go, but on our HDTVs.
The device's website states that the majority of emulators and applications already running on the likes of the Dingoo will be made available for the GCW-Zero, also stating that a Nintendo 64 emulator is currently in the works. Recent videos showcasing the device have proven that arcade emulation via MAME is looking rather impressive, as is the Sony PlayStation 1 emulator.
GCW-Zero Work In Progress Video
GCW-Zero Techincal Information
- CPU: Ingenic Jz4770 1GHz Processor
- GPU: 496MHz Vivante GC860 1080p video decoding and OpenGL ES 2.0 and OpenVG 1.1
- DISPLAY: 3.5"LCD 4:3(320X240 pixels)
- OS: Linux 2.6
- Memory: DDR2 256MB
- Internal Storage: 4GB
- External storage: via micro SD Up to 32GB
- Mini USB 2.0 OTG
- Mini HDMI 1.3 Out
- 3.5mm earphone/mic/Stereo Speakers
- G-Sensor/VibroShock
- Wi-Fi 802.11 b/g and Wireless Multiplayer
- Media & Entertainment
- Video: MPEG4/H.264/H.263/MPEG2/MPEG4/WMV/FLV/3GP/AVI/MKV/MOV/VOB/RMVB
- Audio: Mp3/Wav/Wma/Flac/Ogg/M4a/Acc
- Emulation: PS1/CPS1/CPS2/NEOGEO/GBA/SFC/MD/FC/GBC/SMS/GG/GB
- Images: JPG/JPEG/PNG/BMP/GIF
- EBook: txt/epub/html/pdf/doc
- Basic Parameters
- Dimensions: 143*70*18mm
- Weight: 8oz
- Battery: 2800mAh
- Languages: English/Russian/Japanese/Spanish
Link: Game Consoles Worldwide Homepage
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Comments
Fix the screen and add a QWERTY keyboard and you'd be looking at a Pandora-killer.
Interesting to note that OpenPandora are spinning 1GHz versions now... sorta makes this dead-in-the-water before it has even launched, IMHO... perhaps a very low price-point will make the difference!?!
This also has a chipset with pretty much open documentation unlike the horrible OMAP chips the Pandora uses and is pretty similar in performance (also has an extra 500MHz core rathern than a un-useable DSP).
320x240 is a perfectly good resolution given the consoles this is to emulate and the price-point, if you need any proof of a demand for a console like this then just look at the Dingoo A320, but I guess only time will tell.