Break Damage Limit Patch Released For Super Nintendo RPG 'Final Fantasy IV'

Final-Fantasy-IV-Break-Damage-Limit-PatchAs seasoned RPG gamers will tell you, one of the most frustrating aspects of the earlier Final Fantasy titles is the limit on how much damage can be dealt to enemies. No matter how much effort you've placed into leveling up your party, you'll never be able to beat more than 9999 hit points out of your target. An all new ROM hack for Final Fantasy IV on the Super Nintendo now obliterates this damage cap and leaves your overpowered party to cause carnage.

Despite many other games at the time providing huge numbers for high scores, ammunition, and whatever else, Final Fantasy (and many other RPGs to be fair) have all adopted this number limit. Perhaps the decision was intentional to make battles more difficult, but nevertheless it left many of us frustrated at times - especially after investing hours upon hours into our carefully constructed teams.

After some digging around in the North American version of Final Fantasy IV (better known as Final Fantasy II), ROM hacker chillyfeez discovered that the Super Nintendo RPG could actually handle much larger amounts of damage with ease. Realising that the variable used to hold damage was made up of two hexadecimal figures, chillyfeez noticed that the limit could easily be raised to a more impressive 16383 hit points without causing any issues.

This slight tweak to the game's code can now be downloaded in patch form from and applied to a legally obtained ROM of the game. Full instructions on how to enjoy this alteration can be found within the patch's files.

Link: Download Final Fantasy IV (SNES) Damage Limit Removal Patch

Last Updated ( 12 March 2015 )  


Better known as Adam offline, Cauterize is one of RetroCollect's final bosses with an unhealthy addiction to pixels. When he's not out searching the web for the latest retro gaming news or creating content for RetroCollect, he'll will most likely be found working on his Sensible Soccer skills.

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