Missing In Action: Nintendo 64's Long Lost Classics - Part 2

Missing-In-Action-Nintendo-64-Part-2So, continuing with the hapless list of cancelled Nintendo 64 games, we get to the more ‘eccentric’ cancelations that could also be attributed to the final nail in the coffin for the much troubled system. Remember reading and gazing those youthful excited eyes over mouth watering glossy images of the games below? Be warned, this could well bring back those painful memories of disappointment and sheer anger.

Mother 3 (Earthbound 64)

Shigesato Itoi & Benimaru Itoh of HAL Laboratory set out to emulate the success of the previous two entries of the Mother series with a follow up titled ‘Mother 3: Chimera no Mori’ (Forest of the Chimera) for the Super Famicom. This is where the problems started with the ill fated game. After many meticulous & fairly unknown reasons, the game’s title was dropped after the word ‘Chimera’ strangely conflicted with copyright laws. The game was then renamed ‘Mother 3: Kikai Seibutsu no Mori’
(Forest of the Strange Creatures). But, for whatever reasons Nintendo and HAL saw fit, the final name given was to be ‘Butaō no Saigo’ (Fall of the Pig King)

So, with at last a name for the game, HAL could push on with development. Since the whole ‘name changing’ debacle, a few years had gone by. Nintendo took the opportunity to capitalise on a new system realise that the game could be better suited for the Nintendo 64 as a launch title. This was not to happen. The development of the game suffered massive technical complications as Itoi’s dev team failed to get to grips with the 64bit machine and its 3D capabilities and it was moved to the 64DD.

The game, with its story set 200 years after its predecessor would have told the story of Flint and he’s family, including a dog. The family would have come up against Porky Minch, a pig king whose evil intentions would lead him and the Pigmask Army to destroy or enslave mankind. The setting of the RPG fuelled storyline would be set in a future world likened to many Steam Punk settings that we see prominent in games today. The game, shown at Spaceworld 1999 looked promising. Developed on a 256 megabyte cartridge, as Ocarina of Time had been, it boasted improved visuals form previous screen shots seen three years earlier. But, even help form Itoi’s Pokemon Stadium’s developers couldn’t save the game. Over three years of development and technical glitches helped Nintendo pull the plug on the project, ending any hope of a Nintendo 64 DD release.

Ironically, Mother 3 was released in 2006 on the Game Boy Advance. It looked like a Super Famicom game.

Echo Delta

Developed by the Clever Trick studio of Marigul Management Games with Nintendo, Echo Delta was to be a Real Time Strategy game with elements of RPG instalments.
The idea behind the game was salvage hunting. The players must voyage to the bottom of the sea in a submarine and collect resources from a sea bed warehouse that provides the player with power ups and energy. Once enough resources have been collected, the player can then attempt to raise the stricken vessel and fend off any other players. Sound interesting? Nintendo didn’t think so. The game was cancelled after a small glimpse of gameplay was shown at Spaceworld 2000. A few years later, the Spaceworld demo copy appeared on Ebay and caused a mass frenzy. It sold for the reasonable sum of $1,500. Only one thing can really be said here, Spaceworld was ‘cursed’ ground for the Nintendo 64.

Jungle Emperor Leo (Emperor of The Jungle ~ Junguru Taitei (Kimba the Lion King)

Junguru Taitei, Kimba the Lion or Jungle Emperor Leo, whatever title would of have been given to this game, would have been ‘groundbreaking’. Taking its story elements from the cult Manga animated series, it’s not actually known if the game was to be released for the DD or the 64 system. With the Disney film ‘The Lion King’ well noted in the 90’s, the game would have given gamers a glimpse of the inspiration behind the Disney blockbuster. Kimba or Leo, was shown running across sprawling fields and magnificent backdrops in a Zelda OOT kind of way. Unfortunately, the game was cancelled towards the end of the N64’s life.

Final Fantasy 64

This is a strange one, but none the less, it deserves a mention for its sheer audacity.

Set for a release in late 1996, Square promised to intensify the ongoing fraud between Sony & Nintendo gamers. As history has shown us, most N64 games were completely diverse of the Playstation’s releases of the same title. But when Square decided to show the world what it had been working on, many critics doubted the authenticity of Squares claims. The demo was, in fact, a tech demo of ‘FF style characteristics’ of ‘Final Fantasy 6 origins’ on a powerful PC. Square insisted that they were testing the Nintendo 64’s capabilities for a ‘unique styled Final Fantasy’ game. Nothing could be further from the truth and to this day, no one actually knows what they were actually intending. The only thing that is certain here is that the Nintendo 64 missed out, big time.

Rev Limit

Probably one of the more anticipated games in the early years of the N64, Rev Limit was hyped to the max by magazines at the time as the ‘Ridge Racer Killer’. Developed in tandem between Seta Corporation & Nintendo, the game was initially set for a DD release. Development issues meant that the game was slightly scaled back for the original 64 hardware. The game would introduce a Ridge Racer style arcade racer to Nintendo owners with some, although it’s not know how many, licensed cars and sponsorships. The in game visuals were astonishing for a game set to be released between 96/97. Also, the game was said to feature ‘groundbreaking’ computing controls and special effects never before seen on a console.

Unfortunately, Rev Limit never made it to the shops and gamers were left angry and in awe at what possibly could have been the greatest racer of its generation.


No, really, Jest. The game was in production for the Nintendo 64 in 1997. Developers, Curved Logic, set out to create the amazing looking game with Ocean to publish the title mid 1998. Not much is known about this game with just the accompanying screen shots to provide us with the ‘what if’ factor. A 96 MB game set in a world of carnival & fairground horror, players would have taken control of ‘Jax’, a trainee joker who was aiming to become the ultimate Jester. The game promised stunning visuals, controls similar to Banjo & Mario 64 with the added element of dark comedy.

The game, as we all know now never see the light of day. Curved Logic closed their doors late 1997 and the project was cancelled to many a peoples disappointment, including Nintendo and of course Ocean Software.

Read part one of Missing In Action: Nintendo 64's Long Lost Classics

Last Updated ( 23 March 2014 )  


+1 (Link to this comment) Marsmite 2014-03-23 12:46
I was going to say Blues Brothers 2000, but it looks like it actually got released. Who knew?
(Link to this comment) GuyFawkesRetro 2014-03-24 09:21
Yeah, i have never played it, but it does look an interesting one! :-)
(Link to this comment) VoVoX 2014-08-25 19:53
Yes it was released
+1 (Link to this comment) Tomleecee 2014-03-23 18:34
Very cool article. If you do a part 3, it'd be interesting to read more about Riqa, Thornado and Harrier 2001...
(Link to this comment) GuyFawkesRetro 2014-03-24 09:23
Cheers, yeah, there will be a P3 soon, Riqa, Thornado and Harrier are in my sights. Got a few others iv'e been looking into too.
(Link to this comment) Firthy2002 2014-03-24 14:22
For me Thornado was the biggest disappointment, as a Turrican fan.
(Link to this comment) GuyFawkesRetro 2015-11-09 15:46
Working on Part 3 and posibly a Part 4 as I speak.

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