Upon release of the Legend of Zelda: The Minish Cap, a run of European limited edition gold painted Game Boy Advance SP bundles containing the game made their way onto shop shelves. To add to the 2004 arrival of a new Zelda game, Nintendo took a leaf from the Willy Wonka story by placing into a few of these units a winning golden ticket.
After having a chat with some former Midway employees, RetroCollect was kindly sent a proposal document for an internet-enabled first-person shooter called Ruins (later Relix), cancelled some time around 1995/1996- had it been released, it would've allowed gamers from all over America to play against others in the comfort of their local arcade.
Just like any game, NBA Jam was nothing more than an idea on the drawing board within the Midway development studio. Starting out as a state of the art and impressive Basketball game, Midway needed to bring in some official licensing from the NBA to add the finishing touches. To do so, they created this early pitch video to lure in the big names.
While we may be familiar with the finished product of a video game, how much do we really know about what happens behind the scenes? With sound effects, programming, graphics and music to consider, the British actor Craig Charles takes us through the entire process at Gremlin Graphics' headquarters.